New Stuff

October, 2018

  • 3 October

    A Game Driven Life

    Playing Xbox video games

    I love video games. They’ve been a part of my life, my existence since I was younger than I can remember. I think 6 years old. I understood money and the cost of a game system. But I was also a bad child and the “good behavior” jar never filled …

    Read More »

September, 2018

  • 24 September

    Weekly Dev: The Game with No Name

    Demon of the Zombie Shooter

    Zobmie Shooter is becoming too generic and rather annoying. So until I can come up with a name, and really darn soon, it shall have no name. Lots of great happenings this week. All the various individual parts and pieces have finally come together for the first time. Play Time …

    Read More »
  • 17 September

    Dev Diary: Explosions, Impact effects and Ragdolls oh my.

    Press F

    It’s been almost a month since I’ve been able to get an update out. What a month it’s been. From a major ear infection, flat tires, Hurricane Florence and bites from angry bugs that caused swelling… Even Dragon Quest XI didn’t stop production. Things just slowed a bit here and …

    Read More »

August, 2018

  • 28 August

    My Game Design Philosophy

    Mobile Games

    I talk a lot about the games I want to make, or what I’m working on, but rarely do I ever tell about my concepts of good game design. I’ve been an avid gamer since the age of 8 and will be till death do us part. So I wanted to share with my fans and followers how I want to make games going forward. Thank you so much for being a part of this new beginning.

    Read More »

Site Content

Immortal Realm: Friday Update

Gangnam Panda

I’m going to try and maintain a weekly update every Friday. A lot has gone …

Read More »

Chaos Rift Games Presents: Immortal Realm

*Record skip sound.* Quick Share this article! In reality this is more akin to a …

Read More »

Designer Diary: The Long Journey to Making the Game.

DunGen scene Multi Level Dungeons

Around the Block to Cross the Street. When starting the game, I already had an …

Read More »

Game Development is not Always Glamorous.

Not that there’s anything wrong with it. As with any career choice, there are amazingly …

Read More »

The Path to Making Games

My average day consists of going to “The Day Job”, then sprinting back home to …

Read More »