New Stuff

August, 2018

  • 27 August

    Dev Diary: Immortal Realm GO, Zombie shooter and A*

    Immortal Realm Go

    I apologize I’ve not been as proactive on updates as wanted. It’s been an extremely busy two weeks and all positive. In order to make the Zombie shooter better, I took a detour into A* path finding. See, I personally want hoards of zombies coming at the player from all …

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  • 13 August

    Dev Diary: Enhanced Zombie AI, tight invector Integration and more.

    The zombie strikes back.

    This is a super exciting week! Every week these days just seem so exciting. I’ve made big enhancements and integrations with the Zombie AI and Invector’s shooter template. While still in need of improvement, I can now move on to other important tasks like Interface and actual level design. Zombies …

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  • 8 August

    Dev Diary: Midweek Madness Special!

    Zombie go boom

    One of my biggest weaknesses is not writing enough. I have so many awesome things to share, but I end up burning out getting them done. Then it’s time for bed. This is a rare occasion where I finished up some really cool integrations well ahead of “the game”, pun …

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  • 5 August

    Dev Diary: Top Down, time for change

    zombie army is ready

    As with most things in life, there comes for a quick sidetrack and reevaluation of things. So I need to make a quick (but not cheap) mobile shooter. Why? It’s both fun, and I can push out a decent game pretty quickly with all the Unity Assets I have purchased. …

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Site Content

Immortal Realm: Friday Update

Gangnam Panda

I’m going to try and maintain a weekly update every Friday. A lot has gone …

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Chaos Rift Games Presents: Immortal Realm

*Record skip sound.* Quick Share this article! In reality this is more akin to a …

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Designer Diary: The Long Journey to Making the Game.

DunGen scene Multi Level Dungeons

Around the Block to Cross the Street. When starting the game, I already had an …

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Game Development is not Always Glamorous.

Not that there’s anything wrong with it. As with any career choice, there are amazingly …

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The Path to Making Games

My average day consists of going to “The Day Job”, then sprinting back home to …

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