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Chaos Rift Published Games

A little Before and After “Bad Panda”

before and after animal friends.

Far and wide I’m no artist. But I do know what style or end product I’m looking for. It’s the curse of a visionary without a budget. If I can’t do it myself, I scour the abyss in search of what i’m looking for. Because it’s another artists vision, very …

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Introducing Bad Panda

This must be as headache inducing to you as it is me. So many projects and nothing is quite yet complete. It’s the curse of genius without funding.  Super Panda  Adventure Tour goes 3D and meets his Nemesis “Bad Panda” Steam City is coming along absolutely amazingly. I’ve learned so …

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Hexa! Rune Gems gets it’s First Official Review: 4 out of 5 stars!

Hexa! Blocks Rune Gems

Hexa! Gems is one of our older games. We never thought much of it, but getting a review was pretty darn awesome. It’s a small review site, but they were darn honest and it was great. Some of the things they wrote are being integrated (stolen) into Hexa! Gems own …

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Fresh update for an older Game: Super Panda Adventure Tour

Super Panda Deverydoo

Super Panda Adventure Tour may be pushing a year old but it’s still a favorite of mine. So I dove into the C# code and started hammering out the old dings and bugs that have been bothering me for a while. Give Panda a second chance, he’s such a fun …

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State of the Chaos: The zombies are Alive!

Zombie girl in yoga pants

Meet Jane, distant cousin to Zombie Jill. Jane looks like she had a rough day at the gym and was ready for Netflix and chill when the plague hit. She’s still in her comfy tank top shirt and yoga pants. In zombie world, she is ultra comfortable and ready to …

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Dev Diary: The Greatest Feeling is Busting Through the Wall

The proverbial wall that is. Often times in pretty much anything one does, there comes a period of time where there just doesn’t seem like any progress is happening. Then a breakthrough occurs and the wall comes down. This finally happened and the feeling is so good. The video showcases …

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Weekly Dev: The Game with No Name

Demon of the Zombie Shooter

Zobmie Shooter is becoming too generic and rather annoying. So until I can come up with a name, and really darn soon, it shall have no name. Lots of great happenings this week. All the various individual parts and pieces have finally come together for the first time. Play Time …

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Dev Diary: Explosions, Impact effects and Ragdolls oh my.

Press F

It’s been almost a month since I’ve been able to get an update out. What a month it’s been. From a major ear infection, flat tires, Hurricane Florence and bites from angry bugs that caused swelling… Even Dragon Quest XI didn’t stop production. Things just slowed a bit here and …

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My Game Design Philosophy

Mobile Games

I talk a lot about the games I want to make, or what I’m working on, but rarely do I ever tell about my concepts of good game design. I’ve been an avid gamer since the age of 8 and will be till death do us part. So I wanted to share with my fans and followers how I want to make games going forward. Thank you so much for being a part of this new beginning.

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Dev Diary: Immortal Realm GO, Zombie shooter and A*

Immortal Realm Go

I apologize I’ve not been as proactive on updates as wanted. It’s been an extremely busy two weeks and all positive. In order to make the Zombie shooter better, I took a detour into A* path finding. See, I personally want hoards of zombies coming at the player from all …

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