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Monthly Archives: October 2017

Developer Diary #3: Adventures with Raycasting.

Ziggy Piggy

Have I really written 3? I’m back, had to finish off this chocolate caramel box I got at Sam’s Club. Honestly that was not an endorsement. Programming does a number on the mind. I’ve been at it since 6am and oftentimes finish “the task” around 10pm. I then load up …

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Developer Diary #2: The Simplistic Platformer AI

Going for the kill

That Skipable Preamble. It’s only been about 3 months since I first opened Unity3D. The interface alone was daunting. Up till that point I was using Buildbox, a Stripped to the raw essentials game making tool. Unity3D is a beast, a titan in comparison. You have a high level view …

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Developer Diary: Unity3d is a Beautiful Disaster

Working with Unity3d has it's moments.

The Dream Begins Over the years I’ve read tons of Developer Diaries. From following the progress of Star Citizen, to a multitude of Indie games like “Planet Nomads” and “Starview Valley”. Never thought I’d be starting my own mini Dev Diary. But here it is, finally started chasing my dreams …

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