LERP for Fun and Profit Updating and fixing a massive amount of bugs in “Super Panda Adventure Tour” has been quite the experience. On one hand, I’ve been neglecting my Flagship game. On the other, I was just learning Unity3D, and while a pretty good programmer, was not good at …
Read More »Developer Diary #3: Adventures with Raycasting.
Have I really written 3? I’m back, had to finish off this chocolate caramel box I got at Sam’s Club. Honestly that was not an endorsement. Programming does a number on the mind. I’ve been at it since 6am and oftentimes finish “the task” around 10pm. I then load up …
Read More »Developer Diary #2: The Simplistic Platformer AI
That Skipable Preamble. It’s only been about 3 months since I first opened Unity3D. The interface alone was daunting. Up till that point I was using Buildbox, a Stripped to the raw essentials game making tool. Unity3D is a beast, a titan in comparison. You have a high level view …
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