Around the Block to Cross the Street. When starting the game, I already had an idea. In my head the game was set and story drawn out. The game engine is Unity3D. I know the little details of what I want and how to get there, but the trip across …Read More »
Monthly Archives: May 2018
Game Development is not Always Glamorous.
Not that there’s anything wrong with it. As with any career choice, there are amazingly long spans of time that are just unexciting. Granted these dull moments in an overall exciting field are still very much needed. Since Friday “Day Job Computer Shut down” till today, Sunday Afternoon, all I …Read More »
The Path to Making Games
My average day consists of going to “The Day Job”, then sprinting back home to make video games until I wake up with a keyboard stuck to my face. I look forward to the weekends, to lock myself away in the office. I’ll grind out updates to Super Panda, prototype …Read More »
Super Panda: New Update released!
It’s been a long while since I managed to update Super Panda Adventure Tour. I poured many hours into bug fixes, optimizations and other items to make the game more exciting and fun to play. Click below and start your adventure today! What’s new You can use in game gold …Read More »
AI (Artificial Intelligence) Will Kill Humanity
It’s not a matter of “if”, it’s “when”. I’m no stranger to AI and machine learning, it’s what I do for my “day job” when not striving to make awesome games. But I’ve come to realize, through no fault of AI, it will eventually spurn it’s creator and kill us …Read More »
Developer Diary: State of the Panda
It’s Panda Time! I’ll keep this one short, as the video says it all. See below for the summary. My apologies ahead of time as this is being written on an iPad so it will be far from my best work. The above video goes over the new features, traps …Read More »