Microsoft. A monolithic company that’s fragmented to hell and back. Building for UWP from Unity3D is “documented” but as with most docs, they’re a bit outdated. It said enough of the process, but left a lot to be desired. There were some libraries that needed installing. MSB3774: Could not find …Read More »
Monthly Archives: April 2019
The Code that Saved The World
Animal Friends Adventure is well on it’s way to being released on PC through Steamgames. But it’s not all delicious cake nor an easy task. When Animal Friends was on mobile, everything was so easy. All that was needed was touch controls. We just had to detect fingers which are …Read More »
So this Just happened!
We completed the store page, marketing and uploaded the App to Steam! Everything has been submit and pending approval! This Promo video is totally awesome. This is huge. Marketing on Mobile was just the tip. Honestly I thought that was a pain in the ass. Steam has so many more …Read More »
The Path to PC and Return of Cartoon Shading!
This really is exciting (to me at least). Before releasing on Mobile I had spent considerable time tuning the cartoon shaders and finding the right one on the Unity Asset store that worked how I wanted it to. But Mobile is a special kind of beast and somewhere along the …Read More »