New Stuff

September, 2018

  • 24 September

    Weekly Dev: The Game with No Name

    Demon of the Zombie Shooter

    Zobmie Shooter is becoming too generic and rather annoying. So until I can come up with a name, and really darn soon, it shall have no name. Lots of great happenings this week. All the various individual parts and pieces have finally come together for the first time. Play Time …

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  • 17 September

    Dev Diary: Explosions, Impact effects and Ragdolls oh my.

    Press F

    It’s been almost a month since I’ve been able to get an update out. What a month it’s been. From a major ear infection, flat tires, Hurricane Florence and bites from angry bugs that caused swelling… Even Dragon Quest XI didn’t stop production. Things just slowed a bit here and …

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August, 2018

  • 28 August

    My Game Design Philosophy

    Mobile Games

    I talk a lot about the games I want to make, or what I’m working on, but rarely do I ever tell about my concepts of good game design. I’ve been an avid gamer since the age of 8 and will be till death do us part. So I wanted to share with my fans and followers how I want to make games going forward. Thank you so much for being a part of this new beginning.

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  • 27 August

    Dev Diary: Immortal Realm GO, Zombie shooter and A*

    Immortal Realm Go

    I apologize I’ve not been as proactive on updates as wanted. It’s been an extremely busy two weeks and all positive. In order to make the Zombie shooter better, I took a detour into A* path finding. See, I personally want hoards of zombies coming at the player from all …

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Site Content

Weekly Dev: The Game with No Name

Demon of the Zombie Shooter

Zobmie Shooter is becoming too generic and rather annoying. So until I can come up …

Read More »

Dev Diary: Explosions, Impact effects and Ragdolls oh my.

Press F

It’s been almost a month since I’ve been able to get an update out. What …

Read More »

My Game Design Philosophy

Mobile Games

I talk a lot about the games I want to make, or what I’m working on, but rarely do I ever tell about my concepts of good game design. I’ve been an avid gamer since the age of 8 and will be till death do us part. So I wanted to share with my fans and followers how I want to make games going forward. Thank you so much for being a part of this new beginning.

Read More »

Dev Diary: Immortal Realm GO, Zombie shooter and A*

Immortal Realm Go

I apologize I’ve not been as proactive on updates as wanted. It’s been an extremely …

Read More »

Dev Diary: Enhanced Zombie AI, tight invector Integration and more.

The zombie strikes back.

This is a super exciting week! Every week these days just seem so exciting. I’ve …

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Dev Diary: Midweek Madness Special!

Zombie go boom

One of my biggest weaknesses is not writing enough. I have so many awesome things …

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Dev Diary: Top Down, time for change

zombie army is ready

As with most things in life, there comes for a quick sidetrack and reevaluation of …

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Learning Together: Unity3d and Playmaker MouseOver State Machine.

Unity3d Playmaker mouseover state machine

It’s an exciting day today. I bring to you the first edition of “Learning Together”. …

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No Man’s Sky NEXT: It’s like falling in love all over again.

No Man’s Sky NEXT

It was just last night that No Man’s Sky wildly anticipated update NEXT was released. …

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Weekly GameDev update: Interactables and Inventory.

Devdog’s Inventory pro

This week was simply amazingly busy. My out of state sister did an impromptu visit …

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Immortal Realm Weekly Update: Visual Scripting with Playmaker

playmaker Unity3d visual scripting

It really is hard to match the awesome of last week’s update. As is with …

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