New Stuff

October, 2018

  • 16 October

    Welcome our Partner in AI – Global Human Initiative

    AI partnership with GHI

    Chaos Rift Games is so proud of this day. We warmly welcome our Partner in game Artificial Intelligence design, GHI. From the very beginning, what got me into game programming was a deep interest in AI (Artificial Intelligence). Not just run of the mill video game AI, but realistic, believable …

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  • 11 October

    The True Beauty of Video Games: The Path less taken

    curved-hiking-trail-taken-from-atop-a-water-tower

    I took a 3 day “Break” from game making. I finished the long overdue story to “Detroit: Become Human“. Which I will sidetrack and say “Holy crap that game was awesome!” So I come back refreshed and all philosophical. Note this article evolved to be more about Open world Games …

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  • 10 October

    Why I Left Buildbox for Unity3D

    Made with unity

    You’d think this would be a quick and easy answer. It really is at the heart of things. Buildbox is geared towards churning out fast and cheap games. Essentially throwing shit at the wall in hope something sticks. It has endlessly contributed to the mountain of detritus littering the iTunes …

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  • 8 October

    A slight case of Rebranding

    You may not have even noticed as the front facing transition with Chaos Rift Games was minimally impacted. But this weekend was a major rebranding event that is 80% done, the rest will be completed through organic evolution. Basically as I work on things and see something that needs a …

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Site Content

Welcome our Partner in AI – Global Human Initiative

AI partnership with GHI

Chaos Rift Games is so proud of this day. We warmly welcome our Partner in …

Read More »

The True Beauty of Video Games: The Path less taken

curved-hiking-trail-taken-from-atop-a-water-tower

I took a 3 day “Break” from game making. I finished the long overdue story …

Read More »

A slight case of Rebranding

You may not have even noticed as the front facing transition with Chaos Rift Games …

Read More »

How do you Deal With Failure?

failure never hitting the mark

How does a person spend 5 months, summer through fall and 16 hours a day, …

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Weekly Dev: The Game with No Name

Demon of the Zombie Shooter

Zobmie Shooter is becoming too generic and rather annoying. So until I can come up …

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Dev Diary: Explosions, Impact effects and Ragdolls oh my.

Press F

It’s been almost a month since I’ve been able to get an update out. What …

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My Game Design Philosophy

Mobile Games

I talk a lot about the games I want to make, or what I’m working on, but rarely do I ever tell about my concepts of good game design. I’ve been an avid gamer since the age of 8 and will be till death do us part. So I wanted to share with my fans and followers how I want to make games going forward. Thank you so much for being a part of this new beginning.

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Dev Diary: Immortal Realm GO, Zombie shooter and A*

Immortal Realm Go

I apologize I’ve not been as proactive on updates as wanted. It’s been an extremely …

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Dev Diary: Enhanced Zombie AI, tight invector Integration and more.

The zombie strikes back.

This is a super exciting week! Every week these days just seem so exciting. I’ve …

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Dev Diary: Midweek Madness Special!

Zombie go boom

One of my biggest weaknesses is not writing enough. I have so many awesome things …

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Dev Diary: Top Down, time for change

zombie army is ready

As with most things in life, there comes for a quick sidetrack and reevaluation of …

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