New Stuff

July, 2018

  • 13 July

    Immortal Realm Weekly Update: Visual Scripting with Playmaker

    playmaker Unity3d visual scripting

    It really is hard to match the awesome of last week’s update. As is with any major project, taking a step back to work out new technologies and features is what it’s all about. In today’s video I load up Unity3D and my test scene. Meet Playmaker! Playmaker is new …

    Read More »
  • 8 July

    Unity3D Building the Island world of Immortal Realm with Gaia, Enviro and Other Tools

    World Building in Unity3D Gaia enviro

    The video roughly covers the steps I took in order to build the island world of Immortal Realm. The project starts with a blank scene and Gaia. Add in stamps, texture rules and let the procedural magic happen. Within a few minutes, math will take shape into a beautiful terrain. …

    Read More »
  • 7 July

    Immortal Realm Update: I’m not just making a game… I’m creating a world

    immortal realm fishing village

    A lot has happened over the past week is quite the understatement. The scope of the game has once again changed dramatically. Though in the direction I had originally hoped. These are all good scope changes. So what happened? Immortal Realm is now a much bigger game. The first decision …

    Read More »

June, 2018

  • 30 June

    Immortal Realm Update: Combat and Procedural Dungeons

    It’s been a long 3 weeks since my last update, but things are moving forward. I haven’t been able to do a video for a few weeks due to being sick with something bad. I think it was bronchitis. Not sure, just lost voice and lots of coughing. On the …

    Read More »
[yottie id="1"]

Site Content

Super Panda Adventure Tour is Released on IOS and Android!

Super Panda Adventure Tour

Super Panda Adventure Tour is Out Holy cow. It’s been one heck of a journey. …

Read More »

Developer Diary #4: Crunch Time is a Killer

Game Development Crunch Time

Almost Release Day! Super Panda Adventure Tour (that is a damn long name) is almost …

Read More »

Developer Diary #3: Adventures with Raycasting.

Ziggy Piggy

Have I really written 3? I’m back, had to finish off this chocolate caramel box …

Read More »

Developer Diary #2: The Simplistic Platformer AI

Going for the kill

That Skipable Preamble. It’s only been about 3 months since I first opened Unity3D. The …

Read More »

Developer Diary: Unity3d is a Beautiful Disaster

Working with Unity3d has it's moments.

The Dream Begins Over the years I’ve read tons of Developer Diaries. From following the …

Read More »