New Stuff

September, 2018

  • 17 September

    Dev Diary: Explosions, Impact effects and Ragdolls oh my.

    Press F

    It’s been almost a month since I’ve been able to get an update out. What a month it’s been. From a major ear infection, flat tires, Hurricane Florence and bites from angry bugs that caused swelling… Even Dragon Quest XI didn’t stop production. Things just slowed a bit here and …

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August, 2018

  • 28 August

    My Game Design Philosophy

    Mobile Games

    I talk a lot about the games I want to make, or what I’m working on, but rarely do I ever tell about my concepts of good game design. I’ve been an avid gamer since the age of 8 and will be till death do us part. So I wanted to share with my fans and followers how I want to make games going forward. Thank you so much for being a part of this new beginning.

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  • 27 August

    Dev Diary: Immortal Realm GO, Zombie shooter and A*

    Immortal Realm Go

    I apologize I’ve not been as proactive on updates as wanted. It’s been an extremely busy two weeks and all positive. In order to make the Zombie shooter better, I took a detour into A* path finding. See, I personally want hoards of zombies coming at the player from all …

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  • 13 August

    Dev Diary: Enhanced Zombie AI, tight invector Integration and more.

    The zombie strikes back.

    This is a super exciting week! Every week these days just seem so exciting. I’ve made big enhancements and integrations with the Zombie AI and Invector’s shooter template. While still in need of improvement, I can now move on to other important tasks like Interface and actual level design. Zombies …

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Site Content

Designer Diary: The Long Journey to Making the Game.

DunGen scene Multi Level Dungeons

Around the Block to Cross the Street. When starting the game, I already had an …

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Game Development is not Always Glamorous.

Not that there’s anything wrong with it. As with any career choice, there are amazingly …

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The Path to Making Games

My average day consists of going to “The Day Job”, then sprinting back home to …

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Super Panda: New Update released!

Super Panda Adventure Tour

It’s been a long while since I managed to update Super Panda Adventure Tour. I …

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AI (Artificial Intelligence) Will Kill Humanity

AI will kill us

It’s not a matter of “if”, it’s “when”. I’m no stranger to AI and machine …

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Developer Diary: State of the Panda

Super Panda Adventure Tour

It’s Panda Time! I’ll keep this one short, as the video says it all. See …

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Developer Diary: I’ve been LERPing wrong this entire time!

unity 3d lerp

LERP for Fun and Profit Updating and fixing a massive amount of bugs in “Super …

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Super Panda Adventure Tour is getting some much needed love!

Mystical Squirrel

I recently made the decision to circle back to fixing “Super Panda Adventure Tour”. It …

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Star Citizen’s Non Definitive Guide to the Aegis Reclaimer

Sexy asian girl with kinky smile showing abs

This is most definitely not a definitive guide. It’s more like a blind cat chasing …

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Star Citizen: Landing the Aegis Reclaimer on Daymar

Sexy Asian girl grabbing hair with Space Ship in background

Landing Crashing such a massive ship like the Aegis Reclaimer is a daunting and hair …

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Apple Kicks down Loot Crates

Final-Fantasy-Brave-Exvius

Millions of addicted fans despair as Mobile “Gacha” games like Nintendo’s Fire Emblem Heroes and …

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