New Stuff

December, 2018

  • 9 December

    Introducing Bad Panda

    This must be as headache inducing to you as it is me. So many projects and nothing is quite yet complete. It’s the curse of genius without funding.  Super Panda  Adventure Tour goes 3D and meets his Nemesis “Bad Panda” Steam City is coming along absolutely amazingly. I’ve learned so …

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November, 2018

  • 29 November

    Hexa! Rune Gems gets it’s First Official Review: 4 out of 5 stars!

    Hexa! Blocks Rune Gems

    Hexa! Gems is one of our older games. We never thought much of it, but getting a review was pretty darn awesome. It’s a small review site, but they were darn honest and it was great. Some of the things they wrote are being integrated (stolen) into Hexa! Gems own …

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  • 28 November

    When you hit the wall, you are at the edge of your knowledge

    Warning, This is a philosophical article and extends well beyond game design, programming and technology. Oh no, Philosophy and some shameless promotion I’ve been sitting at my computer all morning staring at the Unity 3D screen, adding a fragment to the level here and there, but mostly have gotten nothing …

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  • 12 November

    Fresh update for an older Game: Super Panda Adventure Tour

    Super Panda Deverydoo

    Super Panda Adventure Tour may be pushing a year old but it’s still a favorite of mine. So I dove into the C# code and started hammering out the old dings and bugs that have been bothering me for a while. Give Panda a second chance, he’s such a fun …

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Site Content

Dev Diary: Explosions, Impact effects and Ragdolls oh my.

Press F

It’s been almost a month since I’ve been able to get an update out. What …

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My Game Design Philosophy

Mobile Games

I talk a lot about the games I want to make, or what I’m working on, but rarely do I ever tell about my concepts of good game design. I’ve been an avid gamer since the age of 8 and will be till death do us part. So I wanted to share with my fans and followers how I want to make games going forward. Thank you so much for being a part of this new beginning.

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Dev Diary: Immortal Realm GO, Zombie shooter and A*

Immortal Realm Go

I apologize I’ve not been as proactive on updates as wanted. It’s been an extremely …

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Dev Diary: Enhanced Zombie AI, tight invector Integration and more.

The zombie strikes back.

This is a super exciting week! Every week these days just seem so exciting. I’ve …

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Dev Diary: Midweek Madness Special!

Zombie go boom

One of my biggest weaknesses is not writing enough. I have so many awesome things …

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