New Stuff

August, 2018

  • 28 August

    My Game Design Philosophy

    Mobile Games

    I talk a lot about the games I want to make, or what I’m working on, but rarely do I ever tell about my concepts of good game design. I’ve been an avid gamer since the age of 8 and will be till death do us part. So I wanted to share with my fans and followers how I want to make games going forward. Thank you so much for being a part of this new beginning.

    Read More »
  • 27 August

    Dev Diary: Immortal Realm GO, Zombie shooter and A*

    Immortal Realm Go

    I apologize I’ve not been as proactive on updates as wanted. It’s been an extremely busy two weeks and all positive. In order to make the Zombie shooter better, I took a detour into A* path finding. See, I personally want hoards of zombies coming at the player from all …

    Read More »
  • 13 August

    Dev Diary: Enhanced Zombie AI, tight invector Integration and more.

    The zombie strikes back.

    This is a super exciting week! Every week these days just seem so exciting. I’ve made big enhancements and integrations with the Zombie AI and Invector’s shooter template. While still in need of improvement, I can now move on to other important tasks like Interface and actual level design. Zombies …

    Read More »
  • 8 August

    Dev Diary: Midweek Madness Special!

    Zombie go boom

    One of my biggest weaknesses is not writing enough. I have so many awesome things to share, but I end up burning out getting them done. Then it’s time for bed. This is a rare occasion where I finished up some really cool integrations well ahead of “the game”, pun …

    Read More »

Site Content

No Man’s Sky NEXT: It’s like falling in love all over again.

No Man’s Sky NEXT

It was just last night that No Man’s Sky wildly anticipated update NEXT was released. …

Read More »

Weekly GameDev update: Interactables and Inventory.

Devdog’s Inventory pro

This week was simply amazingly busy. My out of state sister did an impromptu visit …

Read More »

Immortal Realm Weekly Update: Visual Scripting with Playmaker

playmaker Unity3d visual scripting

It really is hard to match the awesome of last week’s update. As is with …

Read More »

Unity3D Building the Island world of Immortal Realm with Gaia, Enviro and Other Tools

World Building in Unity3D Gaia enviro

The video roughly covers the steps I took in order to build the island world …

Read More »

Immortal Realm Update: I’m not just making a game… I’m creating a world

immortal realm fishing village

A lot has happened over the past week is quite the understatement. The scope of …

Read More »