New Stuff

November, 2018

  • 28 November

    When you hit the wall, you are at the edge of your knowledge

    Warning, This is a philosophical article and extends well beyond game design, programming and technology. Oh no, Philosophy and some shameless promotion I’ve been sitting at my computer all morning staring at the Unity 3D screen, adding a fragment to the level here and there, but mostly have gotten nothing …

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  • 12 November

    Fresh update for an older Game: Super Panda Adventure Tour

    Super Panda Deverydoo

    Super Panda Adventure Tour may be pushing a year old but it’s still a favorite of mine. So I dove into the C# code and started hammering out the old dings and bugs that have been bothering me for a while. Give Panda a second chance, he’s such a fun …

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  • 7 November

    State of the Chaos: The zombies are Alive!

    Zombie girl in yoga pants

    Meet Jane, distant cousin to Zombie Jill. Jane looks like she had a rough day at the gym and was ready for Netflix and chill when the plague hit. She’s still in her comfy tank top shirt and yoga pants. In zombie world, she is ultra comfortable and ready to …

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October, 2018

  • 28 October

    Dev Diary: The Greatest Feeling is Busting Through the Wall

    The proverbial wall that is. Often times in pretty much anything one does, there comes a period of time where there just doesn’t seem like any progress is happening. Then a breakthrough occurs and the wall comes down. This finally happened and the feeling is so good. The video showcases …

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Site Content

Dev Diary: Explosions, Impact effects and Ragdolls oh my.

Press F

It’s been almost a month since I’ve been able to get an update out. What …

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My Game Design Philosophy

Mobile Games

I talk a lot about the games I want to make, or what I’m working on, but rarely do I ever tell about my concepts of good game design. I’ve been an avid gamer since the age of 8 and will be till death do us part. So I wanted to share with my fans and followers how I want to make games going forward. Thank you so much for being a part of this new beginning.

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Dev Diary: Immortal Realm GO, Zombie shooter and A*

Immortal Realm Go

I apologize I’ve not been as proactive on updates as wanted. It’s been an extremely …

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Dev Diary: Enhanced Zombie AI, tight invector Integration and more.

The zombie strikes back.

This is a super exciting week! Every week these days just seem so exciting. I’ve …

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Dev Diary: Midweek Madness Special!

Zombie go boom

One of my biggest weaknesses is not writing enough. I have so many awesome things …

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