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Developer Diary: State of the Panda

It’s Panda Time!

I’ll keep this one short, as the video says it all. See below for the summary. My apologies ahead of time as this is being written on an iPad so it will be far from my best work.

The above video goes over the new features, traps and “bug fixes” that have been going on behind the scenes in Super Panda Adventure Tour.

I take you through a quick tour of the In Game store using in game currency, and the level select and world screens.

Then I show off some of the steps and source code I’ve been working through. All this to bring an exciting player experience to the hardcore and casual gamer crowds.

I’ve worked hard to find the right sound effects to incorporate into the game. Swinging hammers make a whoosh sound and gears make their clinking.

Sound triggers, hearing all the traps and clanks in the level could be quite maddening. So there are a ton of trigger colliders that will turn on the sounds as the player gets near.

Character behaviors. Panda featured a few seriously broken characters that I never really got the opportunity to fix. The Monkey is now fixed. His bananas bounce and despawn properly now. They’ll even injure the player.

The slime guy dies and revives properly. No more invulnerable slime after his revival. Thie was literally a single variable in the code that needed fixing.

Anyway, back to Panda. Thank you so much for reading and playing this game. I can’t wait to release this to IOS and Android within the next week or so.

About Craig

Craig is the founder of The Chaos Rift and developer of the games published here. In his spare time he'll also write about games, play games and dream about games. Being a Game developer has been a dream of Craig's since he was 14 and after some detours has finally started to realize his dreams.

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