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Craig

Craig is the founder of The Chaos Rift and developer of the games published here. In his spare time he'll also write about games, play games and dream about games. Being a Game developer has been a dream of Craig's since he was 14 and after some detours has finally started to realize his dreams.

Fresh update for an older Game: Super Panda Adventure Tour

Super Panda Deverydoo

Super Panda Adventure Tour may be pushing a year old but it’s still a favorite of mine. So I dove into the C# code and started hammering out the old dings and bugs that have been bothering me for a while. Give Panda a second chance, he’s such a fun …

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State of the Chaos: The zombies are Alive!

Zombie girl in yoga pants

Meet Jane, distant cousin to Zombie Jill. Jane looks like she had a rough day at the gym and was ready for Netflix and chill when the plague hit. She’s still in her comfy tank top shirt and yoga pants. In zombie world, she is ultra comfortable and ready to …

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Dev Diary: The Greatest Feeling is Busting Through the Wall

The proverbial wall that is. Often times in pretty much anything one does, there comes a period of time where there just doesn’t seem like any progress is happening. Then a breakthrough occurs and the wall comes down. This finally happened and the feeling is so good. The video showcases …

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Welcome our Partner in AI – Global Human Initiative

AI partnership with GHI

Chaos Rift Games is so proud of this day. We warmly welcome our Partner in game Artificial Intelligence design, GHI. From the very beginning, what got me into game programming was a deep interest in AI (Artificial Intelligence). Not just run of the mill video game AI, but realistic, believable …

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The True Beauty of Video Games: The Path less taken

curved-hiking-trail-taken-from-atop-a-water-tower

I took a 3 day “Break” from game making. I finished the long overdue story to “Detroit: Become Human“. Which I will sidetrack and say “Holy crap that game was awesome!” So I come back refreshed and all philosophical. Note this article evolved to be more about Open world Games …

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Why I Left Buildbox for Unity3D

Made with unity

You’d think this would be a quick and easy answer. It really is at the heart of things. Buildbox is geared towards churning out fast and cheap games. Essentially throwing shit at the wall in hope something sticks. It has endlessly contributed to the mountain of detritus littering the iTunes …

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A slight case of Rebranding

You may not have even noticed as the front facing transition with Chaos Rift Games was minimally impacted. But this weekend was a major rebranding event that is 80% done, the rest will be completed through organic evolution. Basically as I work on things and see something that needs a …

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The Game that Started it All – Rocket Shark

Rocket Shark

Rocket Shark was a bit of a viral success when it was initially released a little over a year ago. What made rocket shark so special was not only the lovable flying shark as the main character, but also the simplicity of the controls. Simply tap to fly up, that …

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How do you Deal With Failure?

failure never hitting the mark

How does a person spend 5 months, summer through fall and 16 hours a day, working on a game only to have it not be a shining success? To see downloads never exceed 200? Or spend hours a day making videos for YouTube, seeing years roll by and thousands of …

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A Game Driven Life

Playing Xbox video games

I love video games. They’ve been a part of my life, my existence since I was younger than I can remember. I think 6 years old. I understood money and the cost of a game system. But I was also a bad child and the “good behavior” jar never filled …

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