Dev Diary: Enhanced Zombie AI, tight invector Integration and more.

The zombie strikes back.

This is a super exciting week! Every week these days just seem so exciting. I’ve made big enhancements and integrations with the Zombie AI and Invector’s shooter template. While still in need of improvement, I can now move on to other important tasks like Interface and actual level design. Zombies …

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Dev Diary: Midweek Madness Special!

Zombie go boom

One of my biggest weaknesses is not writing enough. I have so many awesome things to share, but I end up burning out getting them done. Then it’s time for bed. This is a rare occasion where I finished up some really cool integrations well ahead of “the game”, pun …

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Dev Diary: Top Down, time for change

zombie army is ready

As with most things in life, there comes for a quick sidetrack and reevaluation of things. So I need to make a quick (but not cheap) mobile shooter. Why? It’s both fun, and I can push out a decent game pretty quickly with all the Unity Assets I have purchased. …

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Learning Together: Unity3d and Playmaker MouseOver State Machine.

Unity3d Playmaker mouseover state machine

It’s an exciting day today. I bring to you the first edition of “Learning Together”. I came up with the idea during a car ride this weekend to get ice cream. I was so burned out with Unity3D and Playmaker. There’s tons of resources out there, but they didn’t quite …

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No Man’s Sky NEXT: It’s like falling in love all over again.

No Man’s Sky NEXT

It was just last night that No Man’s Sky wildly anticipated update NEXT was released. What an update it was, if you can even call it that. It was as if NMS finally came out of a long term beta and is now a fully fledged game. It’s almost enough …

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Weekly GameDev update: Interactables and Inventory.

Devdog’s Inventory pro

This week was simply amazingly busy. My out of state sister did an impromptu visit and brought the brood. So it was visits to zoos and the White Water Center for a day of paddle boarding. We’re short staffed at the day job so I couldn’t take days off. But …

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Immortal Realm Weekly Update: Visual Scripting with Playmaker

playmaker Unity3d visual scripting

It really is hard to match the awesome of last week’s update. As is with any major project, taking a step back to work out new technologies and features is what it’s all about. In today’s video I load up Unity3D and my test scene. Meet Playmaker! Playmaker is new …

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Unity3D Building the Island world of Immortal Realm with Gaia, Enviro and Other Tools

World Building in Unity3D Gaia enviro

The video roughly covers the steps I took in order to build the island world of Immortal Realm. The project starts with a blank scene and Gaia. Add in stamps, texture rules and let the procedural magic happen. Within a few minutes, math will take shape into a beautiful terrain. …

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Immortal Realm Update: I’m not just making a game… I’m creating a world

immortal realm fishing village

A lot has happened over the past week is quite the understatement. The scope of the game has once again changed dramatically. Though in the direction I had originally hoped. These are all good scope changes. So what happened? Immortal Realm is now a much bigger game. The first decision …

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Immortal Realm Update: Combat and Procedural Dungeons

It’s been a long 3 weeks since my last update, but things are moving forward. I haven’t been able to do a video for a few weeks due to being sick with something bad. I think it was bronchitis. Not sure, just lost voice and lots of coughing. On the …

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