A little Before and After “Bad Panda”

before and after animal friends.

Far and wide I’m no artist. But I do know what style or end product I’m looking for. It’s the curse of a visionary without a budget. If I can’t do it myself, I scour the abyss in search of what i’m looking for. Because it’s another artists vision, very …

Read More »

Introducing Bad Panda

This must be as headache inducing to you as it is me. So many projects and nothing is quite yet complete. It’s the curse of genius without funding.  Super Panda  Adventure Tour goes 3D and meets his Nemesis “Bad Panda” Steam City is coming along absolutely amazingly. I’ve learned so …

Read More »

Hexa! Rune Gems gets it’s First Official Review: 4 out of 5 stars!

Hexa! Blocks Rune Gems

Hexa! Gems is one of our older games. We never thought much of it, but getting a review was pretty darn awesome. It’s a small review site, but they were darn honest and it was great. Some of the things they wrote are being integrated (stolen) into Hexa! Gems own …

Read More »

When you hit the wall, you are at the edge of your knowledge

Warning, This is a philosophical article and extends well beyond game design, programming and technology. Oh no, Philosophy and some shameless promotion I’ve been sitting at my computer all morning staring at the Unity 3D screen, adding a fragment to the level here and there, but mostly have gotten nothing …

Read More »

Fresh update for an older Game: Super Panda Adventure Tour

Super Panda Deverydoo

Super Panda Adventure Tour may be pushing a year old but it’s still a favorite of mine. So I dove into the C# code and started hammering out the old dings and bugs that have been bothering me for a while. Give Panda a second chance, he’s such a fun …

Read More »

State of the Chaos: The zombies are Alive!

Zombie girl in yoga pants

Meet Jane, distant cousin to Zombie Jill. Jane looks like she had a rough day at the gym and was ready for Netflix and chill when the plague hit. She’s still in her comfy tank top shirt and yoga pants. In zombie world, she is ultra comfortable and ready to …

Read More »

Dev Diary: The Greatest Feeling is Busting Through the Wall

The proverbial wall that is. Often times in pretty much anything one does, there comes a period of time where there just doesn’t seem like any progress is happening. Then a breakthrough occurs and the wall comes down. This finally happened and the feeling is so good. The video showcases …

Read More »

Welcome our Partner in AI – Global Human Initiative

AI partnership with GHI

Chaos Rift Games is so proud of this day. We warmly welcome our Partner in game Artificial Intelligence design, GHI. From the very beginning, what got me into game programming was a deep interest in AI (Artificial Intelligence). Not just run of the mill video game AI, but realistic, believable …

Read More »

The True Beauty of Video Games: The Path less taken

curved-hiking-trail-taken-from-atop-a-water-tower

I took a 3 day “Break” from game making. I finished the long overdue story to “Detroit: Become Human“. Which I will sidetrack and say “Holy crap that game was awesome!” So I come back refreshed and all philosophical. Note this article evolved to be more about Open world Games …

Read More »

Why I Left Buildbox for Unity3D

Made with unity

You’d think this would be a quick and easy answer. It really is at the heart of things. Buildbox is geared towards churning out fast and cheap games. Essentially throwing shit at the wall in hope something sticks. It has endlessly contributed to the mountain of detritus littering the iTunes …

Read More »