Immortal Realm Weekly Update: Visual Scripting with Playmaker

playmaker Unity3d visual scripting

It really is hard to match the awesome of last week’s update. As is with any major project, taking a step back to work out new technologies and features is what it’s all about. In today’s video I load up Unity3D and my test scene. Meet Playmaker! Playmaker is new …

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Unity3D Building the Island world of Immortal Realm with Gaia, Enviro and Other Tools

World Building in Unity3D Gaia enviro

The video roughly covers the steps I took in order to build the island world of Immortal Realm. The project starts with a blank scene and Gaia. Add in stamps, texture rules and let the procedural magic happen. Within a few minutes, math will take shape into a beautiful terrain. …

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Immortal Realm Update: I’m not just making a game… I’m creating a world

immortal realm fishing village

A lot has happened over the past week is quite the understatement. The scope of the game has once again changed dramatically. Though in the direction I had originally hoped. These are all good scope changes. So what happened? Immortal Realm is now a much bigger game. The first decision …

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Immortal Realm Update: Combat and Procedural Dungeons

It’s been a long 3 weeks since my last update, but things are moving forward. I haven’t been able to do a video for a few weeks due to being sick with something bad. I think it was bronchitis. Not sure, just lost voice and lots of coughing. On the …

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Oops. Technical Difficulties.

Well today was interesting indeed. I was updating my servers when something went wrong. I reboot the database, all was fine. Reboot the webserver and it dead. So I spent the next 3 hours on my hosting provider’s console trying to revive the dead server. Which lead me to realize …

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Friday Update but Late #2

Immortal Realm Infinity PBR

Sorry, all, no video this week. I got “stuck” in a busy cycle. It was also Father’s Day so I enjoyed it with a glass of wine and an hour or two of Nioh. But it was a very busy and productive week. So what was done? A real user …

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Immortal Realm: Friday Update

Gangnam Panda

I’m going to try and maintain a weekly update every Friday. A lot has gone on since I last wrote an update. I managed to leverage the power of Tensorflow to classify the difference between an Apple and a Pikachu. Amazing stuff really. On the Immortal Realm front a lot …

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Chaos Rift Games Presents: Immortal Realm

*Record skip sound.* Quick Share this article! In reality this is more akin to a concept reveal than it is an actual product. Not a fully working and playable (purchasable) game yet. Big frown. Read this, or watch the video (and subscribe) or both. That would be awesome. The gist …

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Designer Diary: The Long Journey to Making the Game.

DunGen scene Multi Level Dungeons

Around the Block to Cross the Street. When starting the game, I already had an idea. In my head the game was set and story drawn out. The game engine is Unity3D. I know the little details of what I want and how to get there, but the trip across …

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Game Development is not Always Glamorous.

Not that there’s anything wrong with it. As with any career choice, there are amazingly long spans of time that are just unexciting. Granted these dull moments in an overall exciting field are still very much needed. Since Friday “Day Job Computer Shut down” till today, Sunday Afternoon, all I …

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