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Dev Diary: Top Down, time for change

As with most things in life, there comes for a quick sidetrack and reevaluation of things. So I need to make a quick (but not cheap) mobile shooter. Why? It’s both fun, and I can push out a decent game pretty quickly with all the Unity Assets I have purchased. It’ll help offset the cost of what I just said, “All the Unity assets I purchased”.

I don’t like handouts, I don’t like “free”. So this is my “fund raiser”. If this fails Kickstarter. I want to avoid KS until all else fails. The best way you can help is to share my Facebook Page, share the video and share this article. Or at the very least and minimal effort, click the “Like/Thumbs Up” buttons.

I’m an old school gamer and I love playing games. Making games was something I always wanted to do, so now I’m doing it. Every, single, day, as spare time allows.

I’m really shooting to make this Zombie shooter a lot of fun, challenging and different. It’s isometric top down using invector’s Shooter Template. I really do like Invector’s work and sadly, had to struggle with all the rest before going back to the best. With that out of the way there is only the future. I’ve seen some great games released using the Third Person Controller, so here’s to hoping this is another one. Hopefully they’ll work with me and help bring awareness to my project.

About Craig

Craig is the founder of The Chaos Rift and developer of the games published here. In his spare time he'll also write about games, play games and dream about games. Being a Game developer has been a dream of Craig's since he was 14 and after some detours has finally started to realize his dreams.

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