*Record skip sound.* Quick Share this article! In reality this is more akin to a concept reveal than it is an actual product. Not a fully working and playable (purchasable) game yet. Big frown. Read this, or watch the video (and subscribe) or both. That would be awesome. The gist …
Read More »Yearly Archives: 2018
Designer Diary: The Long Journey to Making the Game.
Around the Block to Cross the Street. When starting the game, I already had an idea. In my head the game was set and story drawn out. The game engine is Unity3D. I know the little details of what I want and how to get there, but the trip across …
Read More »Game Development is not Always Glamorous.
Not that there’s anything wrong with it. As with any career choice, there are amazingly long spans of time that are just unexciting. Granted these dull moments in an overall exciting field are still very much needed. Since Friday “Day Job Computer Shut down” till today, Sunday Afternoon, all I …
Read More »The Path to Making Games
My average day consists of going to “The Day Job”, then sprinting back home to make video games until I wake up with a keyboard stuck to my face. I look forward to the weekends, to lock myself away in the office. I’ll grind out updates to Super Panda, prototype …
Read More »Super Panda: New Update released!
It’s been a long while since I managed to update Super Panda Adventure Tour. I poured many hours into bug fixes, optimizations and other items to make the game more exciting and fun to play. Click below and start your adventure today! What’s new You can use in game gold …
Read More »AI (Artificial Intelligence) Will Kill Humanity
It’s not a matter of “if”, it’s “when”. I’m no stranger to AI and machine learning, it’s what I do for my “day job” when not striving to make awesome games. But I’ve come to realize, through no fault of AI, it will eventually spurn it’s creator and kill us …
Read More »Developer Diary: State of the Panda
It’s Panda Time! I’ll keep this one short, as the video says it all. See below for the summary. My apologies ahead of time as this is being written on an iPad so it will be far from my best work. The above video goes over the new features, traps …
Read More »Developer Diary: I’ve been LERPing wrong this entire time!
LERP for Fun and Profit Updating and fixing a massive amount of bugs in “Super Panda Adventure Tour” has been quite the experience. On one hand, I’ve been neglecting my Flagship game. On the other, I was just learning Unity3D, and while a pretty good programmer, was not good at …
Read More »Super Panda Adventure Tour is getting some much needed love!
I recently made the decision to circle back to fixing “Super Panda Adventure Tour”. It has been, for a long while in need of some love. I’d also really love to release it on Steam this year. No InApp Purchases, just a one time target price of $5 or whatever …
Read More »Star Citizen’s Non Definitive Guide to the Aegis Reclaimer
This is most definitely not a definitive guide. It’s more like a blind cat chasing a mouse through a maze. You see, I just upgraded to the Aegis Reclaimer by trading in my Banu Defender and Freelancer ships. I almost feel as if it were a mistake to trade those …
Read More »