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Yearly Archives: 2018

The Game that Started it All – Rocket Shark

Rocket Shark

Rocket Shark was a bit of a viral success when it was initially released a little over a year ago. What made rocket shark so special was not only the lovable flying shark as the main character, but also the simplicity of the controls. Simply tap to fly up, that …

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How do you Deal With Failure?

failure never hitting the mark

How does a person spend 5 months, summer through fall and 16 hours a day, working on a game only to have it not be a shining success? To see downloads never exceed 200? Or spend hours a day making videos for YouTube, seeing years roll by and thousands of …

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A Game Driven Life

Playing Xbox video games

I love video games. They’ve been a part of my life, my existence since I was younger than I can remember. I think 6 years old. I understood money and the cost of a game system. But I was also a bad child and the “good behavior” jar never filled …

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Weekly Dev: The Game with No Name

Demon of the Zombie Shooter

Zobmie Shooter is becoming too generic and rather annoying. So until I can come up with a name, and really darn soon, it shall have no name. Lots of great happenings this week. All the various individual parts and pieces have finally come together for the first time. Play Time …

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Dev Diary: Explosions, Impact effects and Ragdolls oh my.

Press F

It’s been almost a month since I’ve been able to get an update out. What a month it’s been. From a major ear infection, flat tires, Hurricane Florence and bites from angry bugs that caused swelling… Even Dragon Quest XI didn’t stop production. Things just slowed a bit here and …

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My Game Design Philosophy

Mobile Games

I talk a lot about the games I want to make, or what I’m working on, but rarely do I ever tell about my concepts of good game design. I’ve been an avid gamer since the age of 8 and will be till death do us part. So I wanted to share with my fans and followers how I want to make games going forward. Thank you so much for being a part of this new beginning.

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Dev Diary: Immortal Realm GO, Zombie shooter and A*

Immortal Realm Go

I apologize I’ve not been as proactive on updates as wanted. It’s been an extremely busy two weeks and all positive. In order to make the Zombie shooter better, I took a detour into A* path finding. See, I personally want hoards of zombies coming at the player from all …

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Dev Diary: Enhanced Zombie AI, tight invector Integration and more.

The zombie strikes back.

This is a super exciting week! Every week these days just seem so exciting. I’ve made big enhancements and integrations with the Zombie AI and Invector’s shooter template. While still in need of improvement, I can now move on to other important tasks like Interface and actual level design. Zombies …

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Dev Diary: Midweek Madness Special!

Zombie go boom

One of my biggest weaknesses is not writing enough. I have so many awesome things to share, but I end up burning out getting them done. Then it’s time for bed. This is a rare occasion where I finished up some really cool integrations well ahead of “the game”, pun …

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Dev Diary: Top Down, time for change

zombie army is ready

As with most things in life, there comes for a quick sidetrack and reevaluation of things. So I need to make a quick (but not cheap) mobile shooter. Why? It’s both fun, and I can push out a decent game pretty quickly with all the Unity Assets I have purchased. …

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