Resident Evil 7 Biohazard takes a turn for creepy, Creepy crawly that is. There’s spider infested cabinets. Flying stinging bugs all over and a ton of other things to make you want to leave and never come back. This is The Bughouse, a place of pure evil and creep.
After defeating Jack in the chainsaw duel, you’ve found freedom. You finally managed to unlock the front door by placing the last Dog Head on the door. Now you’ve moved out of the house and into your own celebrity trailer. The bed may smell of dead people sex and the fridge of rotting corpses, but it’s home. First though you’ll want to explore outside and the surrounding area. You know, just in case you can escape. To heck with Mia and crazy old mysteries.
Once in your trailer, Zoe will call you, how does she know where you are? After the phone call, you’ll have a new objective and need for fresh air. On exiting the trailer turn left and go up the hill a ways. Eventually you’ll reach a wooden bridge decorated with creepy dolls, and if you did the ‘Mia’ tape earlier on you’ll recognize this location from there. This is why you should do the tapes, each one will give you a glimpse at a future area of the game and offer some hints on how to survive it.
Exploring the bughouse Further
Once across the bridge, look to the right for some boxes you can smash to score some ammo. Then head inside. Once inside, hook a left, then a right, then right again through a room known as the guest room. You’ll know you’re taking the right path because there’s creepy notes scrawled into the wall. There are bugs that swarm and attack you in here, but just run from them. If any big ones follow you, use the knife to kill them. This might seem tedious, but wasting bullets on these small one-shot targets is silly.
Exiting the first room where you encounter bugs, you’ll end up in a short T-shaped hallway. Head left here, at the tip of the T – this leads towards the gallery room. Right before the gallery room there’s a side table on the left – underneath it, if you crouch, is a tin of burner fuel. Remember Mia’s shadow puzzle room? This is that area. There’s nothing to do in this room right now, but out on the balcony you’ll find some handgun ammo inside a bin on the right. Some chem fluid is right next to that. In a bin on the left you’ll find the BURNER GRIP – a new weapon! Grab it.
Straight on from the burner grip and over a little bridge is another save room. Safety again! In here there’s a save point and your storage box as usual, but on top of that there’s a backpack. Pick this up this permanent upgrade to your inventory space.
Once you’re all prepped, head back out the way you came and back through the projector puzzle room. Head straight down the hallway (so straight past the right-hand turn at the T-shaped junction) and through the door. If the bugs here bother you, slashing indiscriminately with your knife often helps.
In this room:
- There’s some solid fuel in a cabinet
- Some shotgun shells in a box atop a table
- A locked drawer you can open with a pick (first aid kit)
- A cabinet covered in spiders. You can remove these spiders by slashing with your knife over and over, but you will take damage. Doing so with a knife is worth a trophy, however. If you wait a minute or two, there’s an easier way coming…
Once you’ve cleared up what you need, head through the room and out through the door in the left hand corner (based on the direction you entered from).
- Outside and to the left there’s some gunpowder on a windowsill.
- To the right and around the corner in a dead end there are some psychostimulants and a lockpick inside a box you can examine.
Head out onto the piers and take the right-hand path. In the building at the end you’ll find a herb and the BURNER NOZZLE, which is the second half of your new weapon. Combine the burner grip and nozzle in the menu (select one, hover over the other, click) in order to make the burner, a new weapon. This is basically a flamethrower, and is ideal for taking down the bugs and their nests. Yes!