This really is exciting (to me at least). Before releasing on Mobile I had spent considerable time tuning the cartoon shaders and finding the right one on the Unity Asset store that worked how I wanted it to. But Mobile is a special kind of beast and somewhere along the …
Read More »Pardon our mess
Well this is embarrassing really. Chaos Rift Games is currently “all over the place”. The page started out to make games. Then because a gaming blog. Then it became a YouTube gaming video site. Now We’ve come full circle making games and that’s our final form. I’ve said this in …
Read More »Released! Animal Friend Adventures
Bad Panda is super excited to let everyone know that the game he’s featured in: “Animal Friend Adventures” is finally released to Google Play. It’s with great hope that it will also be followed by IOS and PC release (Pending store approvals). This small indie company of 1 has put …
Read More »A little Before and After “Bad Panda”
Far and wide I’m no artist. But I do know what style or end product I’m looking for. It’s the curse of a visionary without a budget. If I can’t do it myself, I scour the abyss in search of what i’m looking for. Because it’s another artists vision, very …
Read More »Introducing Bad Panda
This must be as headache inducing to you as it is me. So many projects and nothing is quite yet complete. It’s the curse of genius without funding. Super Panda Adventure Tour goes 3D and meets his Nemesis “Bad Panda” Steam City is coming along absolutely amazingly. I’ve learned so …
Read More »Hexa! Rune Gems gets it’s First Official Review: 4 out of 5 stars!
Hexa! Gems is one of our older games. We never thought much of it, but getting a review was pretty darn awesome. It’s a small review site, but they were darn honest and it was great. Some of the things they wrote are being integrated (stolen) into Hexa! Gems own …
Read More »When you hit the wall, you are at the edge of your knowledge
Warning, This is a philosophical article and extends well beyond game design, programming and technology. Oh no, Philosophy and some shameless promotion I’ve been sitting at my computer all morning staring at the Unity 3D screen, adding a fragment to the level here and there, but mostly have gotten nothing …
Read More »Fresh update for an older Game: Super Panda Adventure Tour
Super Panda Adventure Tour may be pushing a year old but it’s still a favorite of mine. So I dove into the C# code and started hammering out the old dings and bugs that have been bothering me for a while. Give Panda a second chance, he’s such a fun …
Read More »State of the Chaos: The zombies are Alive!
Meet Jane, distant cousin to Zombie Jill. Jane looks like she had a rough day at the gym and was ready for Netflix and chill when the plague hit. She’s still in her comfy tank top shirt and yoga pants. In zombie world, she is ultra comfortable and ready to …
Read More »Dev Diary: The Greatest Feeling is Busting Through the Wall
The proverbial wall that is. Often times in pretty much anything one does, there comes a period of time where there just doesn’t seem like any progress is happening. Then a breakthrough occurs and the wall comes down. This finally happened and the feeling is so good. The video showcases …
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